Dane Hildreth - Update 4
As we get down to the wire I have made some last-minute readjustments within the level. Our team went over the feedback more extensively and found more changes that needed to be made, I put in some more assets to get rid of invisible walls and also adjusted the colliders.
Later, when the speed boost mechanic was implemented I created another sound effect for the power-up and scripted its integration into the game. Now that we are at the end of the process, I feel very confident in scripting audio - something that made me nervous originally.
I ran into some issues where the music files I had on the main cameras would disappear every time a team member uploaded through collab but I imported them back into the project and the final build seems to have everything present. Everything should be ready for our presentation tomorrow!
Wacky Scooting
Status | Released |
Author | Dane Hildreth |
More posts
- Jaime - Timer/Buffs/Etc!Dec 01, 2021
- Jaime - Final FixesDec 01, 2021
- Jaime - 2.5D Movement and BugfixesDec 01, 2021
- Jaime - Prototype MovementDec 01, 2021
- Jaime - Added Collectible/Hazard AssetsDec 01, 2021
- Dane Hildreth - Update 3Nov 28, 2021
- Dane Hildreth - Update 2Nov 16, 2021
- Dane Hildreth - Update 1Nov 01, 2021
- Playtest Feedback 1Nov 01, 2021
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