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Devlog
Jaime - Timer/Buffs/Etc!
December 01, 2021
by
JiggIes
#Scripts
I've listed bits and pieces of scripts that all work together to perform miscellaneous, integral functions of the game. To be exact, (from right to left) this is how the timer and its display are hand...
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Jaime - Final Fixes
December 01, 2021
by
JiggIes
#Scripting
Today I did a couple of small improvements and bugfixes including: Added a new script that makes cars move forward and backward from a starting position as a new obstacle. Fixed the colliders of some...
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Jaime - 2.5D Movement and Bugfixes
December 01, 2021
by
JiggIes
I further fleshed out the 2.5D Movement system and made some quality-of-life adjustments to the 2D. 2D: The player now rotates in the direction you're moving after being airborne for over a certain pe...
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Jaime - Prototype Movement
December 01, 2021
by
JiggIes
#Scripting
I implemented the framework for the character's movement in both 2D and 2.5D. I did this by altering the Unity's standard 2D Character Controller script to switch movement modes when entering the 2.5D...
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Dane Hildreth - Update 4
December 01, 2021
by
Dane Hildreth
As we get down to the wire I have made some last-minute readjustments within the level. Our team went over the feedback more extensively and found more changes that needed to be made, I put in some mo...
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Jaime - Added Collectible/Hazard Assets
December 01, 2021
by
JiggIes
#Art
I made all of these assets in Aseprite to prepare for the eventual obstacles, hazards, and collectibles that will be added to my section of the level. It includes a speed boost, stopwatch (add time),...
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Dane Hildreth - Update 3
November 28, 2021
by
Dane Hildreth
General Update: I created more music for the game for the start menu, win screen, and lose screen using beepbox, it facilitated the music process tremendously. I also Drew two more assets to put into...
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Dane Hildreth - Update 2
November 16, 2021
by
Dane Hildreth
Since the last update, I have implemented the Background music into the game and two other sounds. A sound that plays when that game is one and one that plays when the game is lost. I ended up impleme...
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Dane Hildreth - Update 1
November 01, 2021
by
Dane Hildreth
1
This week I worked on creating the background music for the level and I will put it into Unity soon. It took a while due to my lack of musical knowledge but after multiple attempts of editing and mixi...
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Playtest Feedback 1
November 01, 2021
by
Dane Hildreth
1
Based on our feedback we got many positive reviews on the character controller and sprite. Playtesters liked the art as well as the movement quality of the scooter. Other assets such as the jump sound...
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Asa - Concept Art
October 21, 2021
by
snirtie
I made this concept art sketch to get an idea of who the player character is and get a more concrete idea of the game's feeling. I envision the game having a lighthearted, energetic feel with lots of...
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Dane Hildreth - Sound Reference Post
October 20, 2021
by
Dane Hildreth
When thinking about how I want the game to sound. I wanted to draw references from other fast-paced games. The narrative is essentially the player is a student who realizes they are late for class and...
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Dane Hildreth - Layout Post
October 18, 2021
by
Dane Hildreth
#Layout
When designing my section I based it on Zilker park. So a lot of the environment will be the city in the BG as the player rides overkills and grass. I am worried that making a round, organic shape for...
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Whitebox progress - Asa
October 18, 2021
by
snirtie
Our game is loosely based on geographical areas of Austin, the player rides past & through important Austin landmarks but the locations are not 1:1 accurate because it is a linear level. My first leve...
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