Dane Hildreth - Sound Reference Post
When thinking about how I want the game to sound. I wanted to draw references from other fast-paced games. The narrative is essentially the player is a student who realizes they are late for class and must ride through the city on a rented scooter to make it on time. Each level is a self-contained story so different levels would use different locations around Austin.
To capture the urgency and aesthetics of doing cool tricks while riding I believe background music that has a high tempo and a lot of energy would be a good fit. I took a lot of examples from this article: https://www.fanbyte.com/lists/10-video-game-music-tracks-to-boost-your-run-or-an...
For other sound effects, we are going for a retro-pixel style so I downloaded BFXR to create some standard sounds.
Wacky Scooting
Status | Released |
Author | Dane Hildreth |
More posts
- Jaime - Timer/Buffs/Etc!Dec 01, 2021
- Jaime - Final FixesDec 01, 2021
- Jaime - 2.5D Movement and BugfixesDec 01, 2021
- Jaime - Prototype MovementDec 01, 2021
- Dane Hildreth - Update 4Dec 01, 2021
- Jaime - Added Collectible/Hazard AssetsDec 01, 2021
- Dane Hildreth - Update 3Nov 28, 2021
- Dane Hildreth - Update 2Nov 16, 2021
- Dane Hildreth - Update 1Nov 01, 2021
- Playtest Feedback 1Nov 01, 2021
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