Jaime - 2.5D Movement and Bugfixes


I further fleshed out the 2.5D Movement system and made some quality-of-life adjustments to the 2D. 

2D:  The player now rotates in the direction you're moving after being airborne for over a certain period of time. The player also sticks/rotates to any surface they come into contact with, to avoid slipping and getting stuck while not airborne.

2.5D:  The player can move in four directions: (WASD)  up, left, right, down.  If the player comes into contact with any of the slowing obstacles, their speed is inhibited for a couple of seconds while hard colliders, like traffic cones, stop them in their tracks. To avoid hazards, the player must press spacebar to disable their collider and becomes airborne for a few seconds (jump!!). This is basically the gist of this portion of the level.

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