Jaime - 2.5D Movement and Bugfixes
I further fleshed out the 2.5D Movement system and made some quality-of-life adjustments to the 2D.
2D: The player now rotates in the direction you're moving after being airborne for over a certain period of time. The player also sticks/rotates to any surface they come into contact with, to avoid slipping and getting stuck while not airborne.
2.5D: The player can move in four directions: (WASD) up, left, right, down. If the player comes into contact with any of the slowing obstacles, their speed is inhibited for a couple of seconds while hard colliders, like traffic cones, stop them in their tracks. To avoid hazards, the player must press spacebar to disable their collider and becomes airborne for a few seconds (jump!!). This is basically the gist of this portion of the level.
Wacky Scooting
Status | Released |
Author | Dane Hildreth |
More posts
- Jaime - Timer/Buffs/Etc!Dec 01, 2021
- Jaime - Final FixesDec 01, 2021
- Jaime - Prototype MovementDec 01, 2021
- Dane Hildreth - Update 4Dec 01, 2021
- Jaime - Added Collectible/Hazard AssetsDec 01, 2021
- Dane Hildreth - Update 3Nov 28, 2021
- Dane Hildreth - Update 2Nov 16, 2021
- Dane Hildreth - Update 1Nov 01, 2021
- Playtest Feedback 1Nov 01, 2021
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