Jaime - Prototype Movement
Wacky Scooting » Devlog
I implemented the framework for the character's movement in both 2D and 2.5D. I did this by altering the Unity's standard 2D Character Controller script to switch movement modes when entering the 2.5D Trigger. The regular 2D movement is mostly unchanged with a few tweaks here and there to make the player more slippery and quicker.
Wacky Scooting
Status | Released |
Author | Dane Hildreth |
More posts
- Jaime - Timer/Buffs/Etc!Dec 01, 2021
- Jaime - Final FixesDec 01, 2021
- Jaime - 2.5D Movement and BugfixesDec 01, 2021
- Dane Hildreth - Update 4Dec 01, 2021
- Jaime - Added Collectible/Hazard AssetsDec 01, 2021
- Dane Hildreth - Update 3Nov 28, 2021
- Dane Hildreth - Update 2Nov 16, 2021
- Dane Hildreth - Update 1Nov 01, 2021
- Playtest Feedback 1Nov 01, 2021
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